![x gon give it to ya reaper x gon give it to ya reaper](https://i.kym-cdn.com/photos/images/original/001/422/722/5ab.jpg)
So what does Reaper get to help him out? A crappy teleport and big shotguns. While characters like Tracer and Genji have abilities custom made to allow them to dive into the enemy team, Reaper needs to exercise a little more caution, he needs to play things a little slower. It might not sound like much, but it’s a profound difference from most other rogue/ambush characters.
![x gon give it to ya reaper x gon give it to ya reaper](https://liquipedia.net/commons/images/6/6a/Reaper.png)
Reaper needs to do his creeping out in the open. He doesn’t get a fancy cloaking device or disguise kit to make infiltration a breeze, not even a cardboard box to hide under. He plods along at exactly the base walk speed as every standard Overwatch character (in fact, his footfalls are extra heavy to give unsuspecting players a heads up). Departing from the typical assassin design, Reaper isn’t lightning fast or extra agile. Unlike those characters however, Reaper goes about his spooky-business honestly. Heck, even fellow Overwatch characters Tracer and Genji are similarly based on attacking unexpectedly and dealing a ton of damage real fast. The Scout and Spy from Team Fortress 2 are obvious examples. Some of my favorite characters are built on variations of this idea. His whole job is to get behind the enemy (or beside, under, above them, whatever) and deliver a heaping pile of fatal buckshot directly into their backs before anyone knows he’s there. Reaper embodies a character archetype I personally adore – the high-risk, high-reward ambush assassin. Fortunately, it turns out the same things that make a MOBA character really fun to play can also make a shooter character an absolute blast. Reaper might waltz around with an edgy swagger and dual-shotguns like any good Quake-era FPS character, but make no mistake, his kit is pure MOBA-bait. Not because I didn’t think they would bring over Overwatch characters, or that they’d do it so quickly (if there is one thing Blizzard understands, it’s brand synergy) but because there are five Overwatch characters in HotS now, and none of them are Reaper.
#X GON GIVE IT TO YA REAPER SERIES#
Watching Blizzard slowly convert the roster of Overwatch into characters for their MOBA sister-title Heroes of the Storm has been a series of surprises for me. In this series, I’m putting some of mine under the microscope to see what makes them tick, how they fit into their games, and ultimately why I like them! See the previous entry, Kotal Kahn. When it comes to competitive multiplayer games, we all have our favorite characters and classes.